This was the promo video (best watched in HD) for a car I modeled and scripted in Second Life a long time ago. I sold many and the money went to charity in real life. It came with a straight 6 but you could upgrade it with a v8. I programmed it so the rev limits, vehicle weight, engine power and shift points were stored by the engine model, so changing the engine out changed the way the car drove. The transmission worked and you could select manual transmission or automatic. The automatic trasmission was the most fun to code. I built the dry lakes landscape for another project, but had fun with the cars there. Second Life was amazing for making anything you wanted.

Second Life friend Ziki Questi has put together her archival footage of some of the spaces I created in Second Life into a concise and fun video. You can find more videos on the same topic here on my blog.
I was back in Second Life for a bit today and built this rusty old car to put in my wheat field there.
One of my Second Life creations, when I was doing such things, both the land/lighting and the car. The idea was to make a car that recalled a nostalgic belly tanker race car, but also to make it look like it had literally been crafted from an airplane fuselage.
It’s official
I have become the not found.
Some of my 3d art work is now on the 404 page of secondlife.com.
http://secondlife.com/not%20found
How oddly fitting. Ironic, yet maybe not. Goodbye to you too Linden Labs. It was fun.
edit: Yes, this use was legal as detailed in their terms. No worries.
Fat Tires
I built this in Second Life. I suppose it’s a 32 Ford, but I deviated some. I built the desert location as well. I used a texture by Buckack in this image.
Pieces of Radio
Anonymous asked me if I am the same person who creates things in Second Life under the name AM Radio. I am not sure why it’s specifically relevant, but yes, it is an aspect of my work.
I have created many things in Second Life. Here is a video my friend Pyewacket created which is an excellent compilation of the work. I have created more spaces since the video was shot, but it captures the spaces well. I’m the one with the top hat, if that isn’t apparent. I built all of the objects and land in the video.
AM Radio - Second Life - HD from Nitwacket Machinima™ on Vimeo.
And my own video of the work (although I prefer Pyewacket’s):



